Computing KS3 Year 7

Computing KS3 Year 7


Introduction to PowerPoint:
As a ‘get to know you’ project, pupils are asked to create a presentation all about themselves e.g. hobbies, interests, family, what they like in school.

As well as developing new skills this also helps staff gain an insight into different topics of interest that the pupils have and help open lines of communication. Pupils have to provide information regarding topics that interest them and then insert relevant images that they can source from the internet; Pupils will begin to develop a variety of formatting skills and also learn a range of ways to make presentations unique to their own individual styles. Pupils also get the opportunity to demonstrate communication skills and build confidence by presenting their finished pieces of work to the rest of the class.

Introduction to Spreadsheet:
Pupils are introduced to the basic skills of spreadsheets and gain an understanding of who would use spreadsheet software, and when and why they would use it.

A variety of tasks are explored to develop skills and help understand new terminology. Again pupils are encouraged to interact with each other to help complete tasks and then with more learnt formatting skills pupils can explore and produce unique work. Pupils are taught how to incorporate graphs and made aware of cross curricular links with maths


Analysing data and asking questions:
Pupils learn to use prepared databases to answer questions which rely on more than one variable. They will present data in graphical form print out their graphs and use them to help them answer questions relating to the data.
Pupils will be able to build on what they have learnt in this unit when: investigating possible relationships between data in history, geography, science and mathematics, undertaking investigations that rely on more data than they are able to collect for themselves, for example when searching for information on the internet.
Pupils will have an introductory workshop where they are shown basic aspects of Scratch in a whole day session by members of CLC. Following on from that workshop pupils will then develop their knowledge and understanding of this form of programming by designing new games and also building on their knowledge of coding by completing numerous tasks using iPads.
Pupils become aware of how computer programming and technology affects our day to day life and how much reliance we have on computers living in a digital world


This unit encourages pupils to think in a systematic and logical order in a fun and engaging manner. They plan, create and evaluate an interactive story using a presentation package. The students create a presentation which includes buttons which allows the user to jump to different slides.
This project encourages pupils to use computational thinking skills to visualise a route though a problem which is the basis for programming and problem solving.
Comic Book:
This unit combines literature and modern technology to create their own photo based comic book. It allows them to practise the entire production lifecycle from planning the images they want to create, creating the comic book itself and then peer and self-evaluations.
This fun series of lessons introduces pupils to storytelling in an easy to understand and engaging format. They will be working as part of a team for this project so will allow them to practise teamwork and leadership skills and also their creativity.
Throughout Key Stage 4, Years 10 and 11, pupils follow a Functional Skills course in ICT.
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